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* feat(sidebar): long-press project chips to open the context menu on touch (#3760) Project filter chips could only be deleted/renamed via the right-click context menu (oncontextmenu), which has no touch equivalent — so mobile/tablet users had no way to delete a project from the sidebar; the list grew forever. Adds a 500ms long-press gesture mirroring the existing session-item long-press pattern: touchstart schedules the menu, touchmove cancels on >10px drift, touchend suppresses the synthetic click when the long-press fired, touchcancel cleans up. `.project-chip.long-pressing` gives accent + slight-scale feedback; `touch-action:manipulation` + `user-select:none` + `-webkit-touch-callout:none` prevent the native callout/selection from competing. Maintainer fix on top of the contributor PR (multi-touch correctness, flagged in review): touchstart now clears any in-flight `_lpTimer` before scheduling a new one (a second finger / stray touchstart previously orphaned the prior timer, which then fired unsuppressed ~500ms later and popped the menu after the gesture was cancelled), and the timer body bails if `_lpHandled` is already set so a stale fire is a no-op — matching the session-item belt-and-suspenders. Also dropped a stale, unrelated issue reference from the original comment. Co-authored-by: reinocheong <[email protected]> * docs(changelog): stamp v0.51.310 — Release JZ (stage-3760 long-press project chips) --------- Co-authored-by: nesquena-hermes <[email protected]>
232 lines
11 KiB
Python
232 lines
11 KiB
Python
"""Regression tests for the project chip UI fixes (issue #1085).
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Two bugs:
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1. The right-click context menu opened by `_showProjectContextMenu` was styled
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with `background: var(--panel)`, but `--panel` is NOT defined anywhere in
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style.css. CSS falls back to `transparent` for undefined variables, so the
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menu appeared see-through and the session list bled through. The fix
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replaces `var(--panel)` with `var(--surface)` — the same opaque variable
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used by `.session-action-menu` and other floating popovers.
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2. The `.project-create-input` (used for both rename and new-project creation)
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had `width: 100px` hard-coded, so the field was always exactly 100px wide
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regardless of the project name being edited. Fix: bound the field with
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`min-width: 40px` / `max-width: 180px` and `width: auto`, plus a
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`_resizeProjectInput()` JS helper that measures the current value with a
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hidden span and sets the pixel width accordingly.
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These are static-source tests — CSS/JS behaviour of a popover and an input
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sizer can't be exercised faithfully without a browser, but the patterns
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worth pinning are the variable names, the absence of the bad ones, and the
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presence of the resize helper at both call sites.
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"""
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import pathlib
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REPO = pathlib.Path(__file__).parent.parent
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SESSIONS_JS = (REPO / "static" / "sessions.js").read_text(encoding="utf-8")
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STYLE_CSS = (REPO / "static" / "style.css").read_text(encoding="utf-8")
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# ── Bug 1: context menu background ────────────────────────────────────────────
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class TestContextMenuBackground:
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def test_panel_variable_not_defined_in_stylesheet(self):
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"""`--panel` is not defined as a CSS custom property anywhere — so
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any rule using `var(--panel)` falls back to `transparent`, which is
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the actual root cause of the menu bleed-through. This test
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documents that fact: if `--panel` is ever defined, the test will
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need updating but the fix is still safer using `--surface`."""
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# Match either ":root --panel:" or "--panel:" assignments; absence
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# confirms the fallback-to-transparent failure mode.
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assert "--panel:" not in STYLE_CSS, (
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"If --panel is now defined, update this test, but the menu "
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"should still use --surface for consistency with other popovers."
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)
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def test_context_menu_uses_surface_not_panel(self):
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"""`_showProjectContextMenu` must set the menu background to
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`var(--surface)`, not `var(--panel)`."""
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# Locate the menu construction
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idx = SESSIONS_JS.find("project-ctx-menu")
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assert idx >= 0, "project-ctx-menu className not found in sessions.js"
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# Look at the surrounding 800 chars where the cssText is set
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window = SESSIONS_JS[idx: idx + 1200]
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assert "background:var(--surface)" in window, (
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"Project context menu must use background:var(--surface) for an "
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"opaque surface — var(--panel) is undefined and falls back to "
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"transparent."
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)
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assert "background:var(--panel)" not in window, (
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"Project context menu still uses background:var(--panel) — "
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"this CSS variable is not defined and renders transparent."
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)
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def test_session_action_menu_also_uses_surface_for_consistency(self):
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"""Sanity check: the existing .session-action-menu (the analogous
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right-click menu for session items) uses `var(--surface)` — so the
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fix is consistent with the rest of the codebase."""
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assert "session-action-menu" in STYLE_CSS
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# Find the rule and confirm it uses --surface
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idx = STYLE_CSS.find(".session-action-menu")
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assert idx >= 0
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rule = STYLE_CSS[idx: idx + 400]
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assert "var(--surface)" in rule, (
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".session-action-menu should use var(--surface) — kept here as "
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"the canonical reference for opaque popover surfaces."
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)
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# ── Bug 2: project-create-input width ─────────────────────────────────────────
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class TestProjectCreateInputWidth:
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def test_no_hardcoded_100px_width(self):
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"""The fixed `width: 100px` on .project-create-input is gone."""
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idx = STYLE_CSS.find(".project-create-input{")
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assert idx >= 0, ".project-create-input rule not found in style.css"
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rule = STYLE_CSS[idx: idx + 400]
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assert "width:100px" not in rule and "width: 100px" not in rule, (
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"Fixed 100px width must be replaced with min-width/max-width/"
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"width:auto so the input grows with its content."
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)
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def test_min_and_max_width_present(self):
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"""Both min-width and max-width must be set on .project-create-input."""
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idx = STYLE_CSS.find(".project-create-input{")
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rule = STYLE_CSS[idx: idx + 400]
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assert "min-width:40px" in rule, (
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f"min-width:40px not found in .project-create-input rule: {rule}"
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)
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assert "max-width:180px" in rule, (
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f"max-width:180px not found in .project-create-input rule: {rule}"
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)
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assert "width:auto" in rule, (
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f"width:auto not found in .project-create-input rule: {rule}"
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)
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class TestResizeProjectInputHelper:
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"""The `_resizeProjectInput` helper must exist and be wired into both
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rename and create call sites."""
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def test_resize_helper_defined(self):
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assert "function _resizeProjectInput(" in SESSIONS_JS, (
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"_resizeProjectInput helper not found in sessions.js"
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)
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def test_resize_helper_uses_hidden_span(self):
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"""The standard pattern is to measure with a hidden absolute span
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sharing the same font/padding as the input. Font and family are read
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via getComputedStyle so the sizer stays calibrated if CSS changes."""
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idx = SESSIONS_JS.find("function _resizeProjectInput(")
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assert idx >= 0
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body = SESSIONS_JS[idx: idx + 900]
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assert "position:absolute" in body and "visibility:hidden" in body, (
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"_resizeProjectInput should use a hidden absolute span to "
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"measure the value's rendered width."
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)
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assert "getComputedStyle(inp)" in body, (
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"_resizeProjectInput should use getComputedStyle to read font " "properties so the sizer stays calibrated if CSS changes."
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)
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assert "Math.min(180" in body, (
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"max bound (180) not applied in _resizeProjectInput"
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)
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assert "Math.max(40" in body, (
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"min bound (40) not applied in _resizeProjectInput"
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)
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def test_rename_calls_resize_helper(self):
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"""`_startProjectRename` must call `_resizeProjectInput` once on
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creation and again on every input event."""
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idx = SESSIONS_JS.find("function _startProjectRename(")
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assert idx >= 0
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body = SESSIONS_JS[idx: idx + 1200]
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assert "_resizeProjectInput(inp)" in body, (
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"_startProjectRename must call _resizeProjectInput so the "
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"input width matches the existing project name."
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)
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# Wired into the input event so it grows as the user types
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assert "addEventListener('input'" in body and "_resizeProjectInput" in body, (
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"_startProjectRename must wire input events to _resizeProjectInput"
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)
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def test_create_calls_resize_helper(self):
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"""Same for `_startProjectCreate` (new-project entry field)."""
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idx = SESSIONS_JS.find("function _startProjectCreate(")
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assert idx >= 0
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body = SESSIONS_JS[idx: idx + 1200]
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assert "_resizeProjectInput(inp)" in body, (
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"_startProjectCreate must call _resizeProjectInput on focus"
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)
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assert "addEventListener('input'" in body, (
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"_startProjectCreate must wire input events to _resizeProjectInput"
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)
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class TestProjectChipLongPressTouch:
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"""Mobile long-press to open the project context menu (#3760).
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Project chips were deletable only via the right-click context menu, which has
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no touch equivalent — so mobile users could never remove a project. A 500ms
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long-press now opens the same menu.
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"""
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def _chip_touch_block(self):
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# The chip touch handlers live just after the oncontextmenu wiring in the
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# project-chip render loop.
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idx = SESSIONS_JS.find("Touch long-press")
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assert idx != -1, "project-chip long-press touch block not found"
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return SESSIONS_JS[idx: idx + 2300]
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def test_long_press_opens_project_context_menu(self):
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block = self._chip_touch_block()
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assert "addEventListener('touchstart'" in block
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assert "setTimeout(" in block and "},500);" in block
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assert "_showProjectContextMenu(" in block
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# visual feedback + scroll-drift cancel, mirroring the session-item pattern
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assert "long-pressing" in block
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assert "addEventListener('touchmove'" in block
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assert ">10" in block # >10px drift cancels the press
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def test_long_press_suppresses_synthetic_click_and_filter_tap(self):
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block = self._chip_touch_block()
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# touchend must be non-passive so it can preventDefault the synthetic click
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assert "addEventListener('touchend'" in block
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assert "{passive:false}" in block
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assert "e.preventDefault();e.stopPropagation();" in block
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# the long-press handler cancels the pending single-tap filter timer
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assert "clearTimeout(_pClickTimer)" in block
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def test_touchstart_clears_inflight_timer_before_scheduling(self):
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"""Regression: a second finger / stray touchstart must not orphan the
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prior timer (which would then fire the menu after the gesture was
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cancelled). touchstart clears any in-flight _lpTimer before scheduling,
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and the timer body bails if the gesture was already consumed.
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"""
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block = self._chip_touch_block()
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# clear-before-schedule at the top of touchstart
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assert "if(_lpTimer){clearTimeout(_lpTimer);_lpTimer=null;}" in block, (
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"touchstart must clear any in-flight long-press timer before scheduling "
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"a new one (orphaned-timer fix)"
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)
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# stale-fire guard inside the timer body
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assert "if(_lpHandled) return;" in block, (
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"the long-press timer body must no-op if the gesture was already consumed"
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)
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def test_long_pressing_style_feedback_present(self):
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assert ".project-chip.long-pressing" in STYLE_CSS
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# Target the base .project-chip rule (the one carrying the layout props),
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# not an unrelated theme override of the same selector.
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base_idx = STYLE_CSS.find(".project-chip{font-size")
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assert base_idx != -1, "base .project-chip rule not found"
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chip_rule = STYLE_CSS[base_idx: STYLE_CSS.find("}", base_idx) + 1]
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# touch tuning so the native callout/selection doesn't compete with the gesture
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assert "touch-action:manipulation" in chip_rule
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assert "user-select:none" in chip_rule
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